I knew the concept of committing to finishing and publishing a game a month wasn't new but until recently I didn't know the resources and groups available were so plentiful. Even one of my idols Matthijs Hollemans has attempted the challenge, he may not have completed the challenge but I'm sure he learnt a lot in the process.
I feel with the simplicity of SpriteKit, my understanding of technical game design and the template which is now almost complete to take control of the menu tools and even a few utilities to make SpriteKit even faster, I may be able to pull it off... but maybe I am just crazy.
Keep an eye on my profile on: #onegameamonth